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Pay attention to how Hazella spends her resources during the early game, her tools allow her to run different archetypes. Using Wild Magic on a plant with no Zombie blocking it can easily translate to 5-9 damage. Given her classes, she can run Cycle, Hyper-Aggro, and Hyperswarm, Wild Magic can be a good early aggression tool and Bibbidi-Bobiddi-Shroom! can get rid of damaged high-health Zombies that block your attacks and as well as give you another Plant to attack with. Speaking of aggressive decks, Hazella is also capable of committing to faster and more aggressive decks. Hazella's superpowers can enable you to run control but it still won't be the most effective. Coupling this with powerful finishers to work along with her Wild Magic Superpower, she can basically end games in one turn on the later parts of the game.īut do take note that Kabloom and Smarty don't necessarily have the best plants stat-wise to run an effective control deck with, aggressive decks can easily mow down all the plants you have on the board. Along with Kabloom's damage-based removal cards and Smarty's unique ways to disable and remove Zombies with bounce and other strength reducing cards, Hazella has a pretty decent capability to run a control deck. These superpowers have the ability to completely negate stats and dangerous traits the zombies have. Belittle and Wicked Willows are great disablers for potential threats the Zombies set up. Her Signature superpower can give you an immediate advantage over your enemy by killing off a Zombie and spawning a Plant afterward. Leading the Smarty and Kabloom Classes, Hazella has the ability to rush down her opponents in the early-game or take control over the battlefield before ending the game with heavy-hitting Plants.Īll of her superpowers are themed around controlling and manipulating the battlefield and striking hard when the time is right.